小说与文学2022f52.charlieharrington.com
我写了一篇关于冯·诺依曼探测器的短篇小说
I wrote a short story about von Neumann probes
导读
这篇帖子分享了一篇关于冯·诺依曼探测器的短篇科幻小说,评论区围绕科学设定准确性、二进制谜题设计和结尾反转展开。写作者可以从中学习:短篇科幻如何用一个可解的核心谜题推动阅读,同时让设定自洽、让读者跟得上。
可以直接用的写作要点
- 01
科幻短篇可以用一个可解的谜题(如二进制数字)作为读者参与入口,并借人物之口逐步解释,避免大段设定说明。
- 02
科学设定要经得起推敲:冯·诺依曼探测器是自我复制的飞船本身,而非乘客;若人物不知情,需在叙事中交代其认知局限。
- 03
结尾反转要建立在前面埋下的线索和设定逻辑上,让读者觉得意外但合理。
- 04
好的科幻概念可以分阶段升级:每个转折先制造意外,再在其语境中保持内在逻辑,从而持续制造思考空间。
HN 评论精选
肯定谜题与结尾,但强调科幻设定准确性,并指出探测器应是自我复制飞船本身。
写得好,结尾很精彩!我很喜欢二进制数字那段:科幻里与外星人交流时常出现,这里解释得清楚,还把它变成待解谜题。不过据我所知,冯·诺依曼探测器不是乘客,而是飞船本身,会自我复制并前往新目的地。短篇里孩子发现飞船、不懂也说得通,但科幻最好把科学写对,读者很聪明。继续写,我想读更多;短篇很适合科幻。另推荐《We Are Legion (We Are Bob)》。
TruthWillHurt查看英文原文
Ha ha! Very good! The writing is good, the ending is brilliant! :) I love the binary numbers bit. It appears very often in sci-fi when interacting with aliens. very good to have it explained nicely and be a "puzzle" to solve. But I'll just note that as far as I know - von Neumann probes are not passengers, but rather the ship itself, which replicates and travels to new destinations. It might be ok in this short story because kids found the ship, so they didn't know better, but it's important to get the science right in sci-fi. Readers are smart :) Keep at it! I'd love to read more of your stories. (Short stories are great for sci-fi in my opinion!) P.S A great book about Von Neuman probes is - We Are Legion (We Are Bob) by Dennis E. Taylor
读者对二进制谜题的含义仍有疑问,说明关键设定需要写得更清晰。
很不错 :) 我不太确定自己是否“看懂”了二进制数字那段。那是发送文明用来判断是否已找到智能的方式吗?
ggambetta查看英文原文
Very nice :) I'm not quite sure I "got" the binary numbers thing. Is that how the sending civilization determines whether intelligence has been found?
好的设定可以分阶段升级,每个转折先制造意外再保持内在逻辑。
冯·诺依曼探测器也和点击游戏《Universal Paperclips》有关。这个游戏的前提是你是一个被造出来生产回形针的 AI,即哲学家 Nick Bostrom 在 2003 年提出的“回形针最大化器”思想实验。游戏起初像普通点击游戏,后来会让人思考以前没想过的东西;它分多个阶段,每阶段初看意外,但在其语境中又完全合乎逻辑(尽管可怕)。
dwheeler查看英文原文
von Neumann probes are also relevant to the clicker game "Universal Paperclips": https://www.decisionproblem.com/paperclips/ Universal Paperclips is a strange game that I found intriguing. Its premise is that you are an AI created to create paperclips (a "paperclip maximizer"); this is a thought experiment described by philosopher Nick Bostrom in 2003. At first Universal Paperclips looks like a normal silly clicker game, but eventually it starts making you think about things you probably hadn't before: <https://en.wikipedia.org/wiki/Universal_Paperclips>. What I particularly appreciate is that it has several stages; each at first seems like a surprise, and yet within its context is 100% logical (if horrifying). A nice video about the feeling it can give you is here (Universal Paperclips is about 1/2 way through): "The Horror of Universal Paperclips and Space Engine" https://www.youtube.com/watch?v=oca8BnDMin4 If you don't want to actually play it, you can watch others doing so, e.g., https://www.youtube.com/watch?v=hnhWc_kRzVE
用“人类可能就是探测器”的反转视角,可把技术概念变成有哲思的故事前提。
对这个话题感兴趣的人,我最近回看了最早的冯·诺依曼可行性论文,然后想到:如果我们自己就是冯·诺依曼探测器呢?
genmon查看英文原文
For anyone interested in this topic, I went back and looked at the earliest von Neumann feasibility paper recently, and came away wondering… what if we are the von Neumann probes https://interconnected.org/home/2022/09/29/interstellar
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