写作方法2016news.ycombinator.com
Ask HN:你如何写“概念”?(结构、工具与方法)
Ask HN: How do you write concepts? (Structure / Tools / Howto)
导读
这是一则 Ask HN 帖:作者想把脑中的产品想法变成能交给设计师和开发者执行的"概念稿",于是向社区征询流程、工具和书单。回帖给出的答案意外地朴素——纸笔速写、模板和直尺、把想法先异步倾倒再结构化、用时间盒流程推进——对写作者同样适用,因为它示范了"粗糙草稿→结构化概念→对外沟通"的完整链路。
可以直接用的写作要点
- 01
先用纸笔把想法快速倒出来,不必一开始就追求格式和美观,等轮廓成形后再搬到数字工具里整理。
- 02
记录时采用"异步"方式:想到什么先写下来,不要等上一个念头收尾,结构化留到之后专门做。
- 03
把概念交给别人(设计师、编辑、读者)时,附上一张图和尽量简短清晰的说明,细节先跳过,避免过早承诺。
- 04
借用其他领域的设计书和流程(如《设计心理学》《Sprint》的五天流程),把其中的方法迁移到自己的写作和选题上。
HN 评论精选
纸笔加模板画概念图,拍照交付,修改成本最低。
我常和远程设计师合作,所以需要又快又灵活的方式。别在 Gimp 或 Photoshop 上耗几个小时(我走过这条弯路)。我的做法是:买一本无格素描本、一支好的制图自动铅笔和一块不同于笔的橡皮、一把金属直尺(要按比例画就用建筑尺,工程尺比例太大),再买一块塑料模板(很多是画流程图或电路用的,挑有你要的图形的)。用尺和模板把概念图画出来,标上标注,最后用手机拍张照发给设计师。要改的时候,擦掉重画极其简单。
tmaly查看英文原文
I sometimes work with remote designers, so I needed something that is flexible and fast to create. Rather than trying to spend hours using Gimp or Photoshop ( I have been down that road), this is what I do as its much faster to translate whats in my mind to something a designer can use. Get a sketch pad ( blank pages no lines ), I bought mine at a local pharmacy. Get a good mechanical pencil, they sell good ones for drafting, also get a good erasure that is different from the pencil. Get yourself a good ruler, it you want to draw to scale get an architectural ruler not an engineering ruler ( scale is for land etc so its too big ) if you do not need to draw to scale, get a metal ruler with the cork underside to prevent slipping on the paper. Get yourself a plastic stencil of different shapes. Many of these are used for flow charts or electric circuits, but find one that has the shapes you want. Draw out your proof of concepts on paper using your rulers and stencils. Label your drawing. Finally just take a picture with your phone and send it to the designer. It you have to make a change, its super simple to erase something and make an adjustment.
用固定的时间盒流程(如五天 Sprint)逼出概念并尽快测试。
可以看看新出的《Sprint》一书,它详细讲了一套开发和测试概念的创意流程。书里给出的是为产品开发团队定制的五天流程,用在个人项目上也能收获不少。
datahipster查看英文原文
Take a look at the recent book Sprint: http://www.goodreads.com/book/show/25814544-sprint?from_search=true&search_version=service It details a creative process for developing concepts and testing them. Given that the book outlines a 5-day process that is tailored for product development teams, you might get a lot out of it for personal projects.
先异步倾倒想法再结构化;对外呈现要简练、别过早锁定细节。
我也主张用纸笔草图,它是最快的工具:不用去追着要画的对象,也不用去找在哪里改字体,想到就画。之后我会把它转到数字平台,因为已有框架在那边更好改(不过直到今天我也没真这么做)。Emacs 用户有内置的 artist mode,不用 Emacs 的人也有能靠脚本输入画草图和流程图的程序,可惜我记不起名字了。总体来说,我通常先把想到的都记下来,之后再结构化,或者中途分段整理——一开始就按图式思考很难。所以我会带着本子和笔,异步地写,不等下一个念头出现。要向别人展示想法时,我会尽量备好一张图和尽量简短清晰的笔记,并跳过细节,以免过早做出承诺。
gkya查看英文原文
I'll say pen and paper for sketching too, for it is the fastest tool to use, no need to chase the object you'll draw, or search for where to modify the font. You think and you draw, the quickest possible. But then I'd move it to a digital platform because there it's easier to manipulate a schema that you already have. Though up until this day I haven't done that. However for emacs users there is the builtin artist mode and for others who don't want to use emacs there's a program that is capable of sketches and flow charts via a script input, but I don't recall the name, sorry. In general I usually jot down whatever comes to my mind and try to structure it all later, or on the way witg intervals. It's hard to think in a schematic way. So I'll have my notebook and pen, and write whatever comes to my mind asynchronously, that is I won't wait for the next thought. If I'll present my idea to someone else, I ll try to have at hand a schema and some notes both as brief and as clear as possible and I'll skip details for not making premature commitments.
跨领域的设计书与工具,其知识可以迁移到数字产品和写作中。
工具方面:过去我用 Keynote,因为它简单;现在更偏好 Sketch,能在移动设备上预览设计,不过这两款都只有 Mac 版。书方面推荐《设计心理学》(The Design of Everyday Things),能学到一些通用的设计知识。我目前在读的《The Process of Creating Life》还不便推荐,它出自建筑类书架,看似奇怪,但里面有些有意思的想法。需要说明的是,这两本书讲的都不是数字设计,但我认为其中的知识可以迁移到数字领域。
plainOldText查看英文原文
* Design Mockup Tools In the past I used Keynote for its simplicity, now I prefer Sketch. It's nice to be able to preview your designs on your mobile devices. These apps are for Mac only though. * Books One book I would recommend on design is "The Design of Everyday Things". You'll learn a few useful things about design in general. Another book I'm reading right now is "The Process of Creating Life". I cannot recommend it yet as I haven't finished it, so I'm just mentioning it. This book might seem like an odd choice at first since it's from the architecture shelf, but it has some interesting ideas nonetheless. One thing to mention is that the topic for both of these books is not digital design, yet I would argue that the knowledge learned from them is transferable to the digital realm.
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