讲故事与叙事2018idyll-lang.org
Idyll 语言:为网络创作互动叙事
Idyll Language – Author interactive narratives for the web
导读
这篇介绍 Idyll——一个用于在网页上创作交互叙事的语言/工具;HN 讨论中有作者说明项目进展,也有用户分享上手体验和对文档的建议。对写作者来说,它提供了把文本、交互与可视化结合起来的叙事思路,也提醒我们术语定义和示例文档会直接影响读者的理解与尝试意愿。
可以直接用的写作要点
- 01
给作品归类时先定义关键术语,避免读者把“交互叙事”误解成自己熟悉的另一种体裁,比如文字冒险。
- 02
降低读者的第一次体验门槛:让他们在几分钟内做出或玩到一个最小示例,比长篇说明更能建立信心。
- 03
文档和示例本身就是作品叙事的一部分;如果作品强调交互,就尽量让读者在说明页直接操作,而不是只看截图或动画。
- 04
示例和文档的打磨程度会影响读者对作品成熟度的判断,发布时应把可运行例子当作正式内容来对待。
HN 评论精选
上手门槛低,能让人很快做出原型,这对鼓励读者尝试很重要。
我是 Idyll 的忠实用户,尤其喜欢它很容易上手;这是我第一次看到它后不到 20 分钟做出来的东西的截图。另外也推荐一下 Idyll 使用的解析库 nearley。
hardmath123查看英文原文
I'm a big fan of Idyll, especially how easy it is to get started with. Here's a screenshot of something I made not more than 20 minutes after first seeing it [1]. Also, can I put in a plug for nearley [2], the parsing library that Idyll uses? The Idyll parser is here [3]. [1] https://imgur.com/a/5I143 [2] http://nearley.js.org [3] https://github.com/idyll-lang/idyll/blob/master/packages/idyll-compiler/src/grammar.ne
术语有歧义,文档最好让读者直接操作示例,而不是只靠动画和截图解释。
我最近正想找类似的东西,但没搜到。我花了一会儿才明白“交互叙事”是什么;这个说法我没怎么听过,以为更像文字冒险。幸好点了链接,因为这几乎正是我要找的,而且看起来会很好用。我很喜欢这个项目,打算尽快试试。我想了解项目成熟度:git 记录近一年,开发不少;示例看起来功能足够有用。文档相当精致,显然下了功夫,尤其动画。让我有点不安的是,直接展示实际控件似乎更省事;这个工具应该能用交互叙事来介绍自己。这是长期意图还是超出范围?能在文档里直接玩这些组件会很好。
dpwm查看英文原文
I was looking for something like this fairly recently. I can't remember what I actually searched for, but I didn't find this. It took me a minute to understand what interactive narratives were. It's not a term I've really heard before so I imagined something more like a text adventure. I'm so glad I clicked the link anyway because this is pretty much exactly what I was looking for and it looks like it will work great. I really like the project and intend to try it sometime soon. I am trying to understand how mature this project is. The git log seems to go back almost a year but there does appear to be quite a lot of development. The examples seem to work well enough for me to believe this project has enough features to be useful. The documentation is rather polished and effort clearly went into it, especially with the animations. The thing that keeps slightly perturbing me is that it seems like it would have been less work to show the actual widgets. It seems like the tooling should be able to provide interactive narratives for using the tooling. Is this a long term intention or is it seen as outside the scope of the project? To play with the widgets themselves in the documentation seems like it would be really nice.
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